Showing posts with label random. Show all posts
Showing posts with label random. Show all posts
Sunday, 25 April 2010
Thursday, 25 March 2010
Tavofono
This is a video from Interaction Design Lab which is where visiting designer Stefano Mitri worked/has worked.
I remember seeing this video or idea before but can't remember where or why!!
Tuesday, 23 March 2010
Monday, 8 March 2010
Monday, 15 February 2010
WorldView

"Dimensions: W980 x D980 x H5000 max Materials: 91 LED Cluster lamp, helium balloon, nylon net, spun aluminium, aluminium tube, polyurethane rubber, electrical cable, transformer World View is a virtually weightless lighting fixture. Constructed from a cluster of 91 LEDs suspended from a silver helium balloon and anchored by a spool at floor level, World View proves the simplest, most humble materials can reach great heights. Designed with public spaces, special events and fairs / exhibitions in mind, World View is currently being developed for mass production by London based lighting manufacturer Innermost and will be available for distribution early next year. A limited edition version can be viewed at the Gallery space of sketch, London from October 2003."
Really like the arrangement of this piece.
Untitled: André Avelãs
"André Avelãs's show at IBID PROJECTS. Three huge weather balloons fill the gallery. Printed on them is the phrase, “HIGHLY FLAMMABLE.” It’s fun to work my way through the gallery as they bump into one another. The sound of their inflation drones on as the balloons are fitted with discreet wind instruments. I initially thought it was the result of air pumps, but find a melodica hooked up to a balloon. Still, I see the work as far more sculptural than sonic. Bumping into balloons creates an amusing exploration of navigating an altered space, but the sound? Just a mere side note." (akimbo.ca)
Monday, 1 February 2010
Saturday, 28 November 2009
Monday, 16 November 2009
Wednesday, 14 October 2009
Tuesday, 13 October 2009
Wednesday, 7 October 2009
Tuesday, 29 September 2009
Sunday, 27 September 2009
Sonogram Cufflinks
Wednesday, 23 September 2009
Sunday, 6 September 2009
Top Tips From Core 77 To Bag Yourself a Design Job
"As an employer we have been frustrated with the poor applications that we have received recently. Here are some of the most major errors we're seeing:
1.Poor grammar, lack of capitalization, typos, poor spelling, and no indication of which job they are applying to. Even if English is your second language, use spell check and grammar check! Ask friends to look things over. Craftsmanship is key.
2.Individual jpgs sent as samples. There is no way we are opening 10 attachments, period. Sorry. You've been rejected. Next!
3.Calling when the ad says no calls - this is a variation of the less common but more annoying version of the, "I'm just stopping by, can you see me now?"
4.No sketches or background material in your portfolio.
5.Not following pretty basic instructions in job wanted ad on how to apply
Here are the ingredients to a great application: Cover letter, Resume, and Samples Cover Letter - research the company and write a personalized letter. This can be the email that you attach your resume and samples to. Please tell me in this letter which job you are applying to - DUH! I don't care why you want to move to my city (I don't care that your girlfriend live here) but I do care about why you think you are right for my company.
Resume: Please keep this to one page unless you have tons of experience. Sponsored studios don't count as experience, sorry. Include a graduation date. My last post was for a true junior designer. I had juniors trying to appear as if they had 3 or more years of experience. I disqualified those people. Too bad. Be honest.
Samples could be a teaser or a complete portfolio:
Teaser: 1 project with support work or 3-4 projects in final form
Complete portfolio: Should consist of 3-4 projects (minimum 3) from start to finish. You should document your thinking and decision making process from start to finish. We are looking for how much exploration and research you did, mechanical ability, aesthetics, and sensitivity to the user. We want to see the bad ideas you rejected as well as the really crazy ideas your instructor thought were too blue sky. We also want to see your mock ups. We are looking for your visual communication skills - this means sketching. If you can't sketch, it's still better to include your thinking than to not include it."
1.Poor grammar, lack of capitalization, typos, poor spelling, and no indication of which job they are applying to. Even if English is your second language, use spell check and grammar check! Ask friends to look things over. Craftsmanship is key.
2.Individual jpgs sent as samples. There is no way we are opening 10 attachments, period. Sorry. You've been rejected. Next!
3.Calling when the ad says no calls - this is a variation of the less common but more annoying version of the, "I'm just stopping by, can you see me now?"
4.No sketches or background material in your portfolio.
5.Not following pretty basic instructions in job wanted ad on how to apply
Here are the ingredients to a great application: Cover letter, Resume, and Samples Cover Letter - research the company and write a personalized letter. This can be the email that you attach your resume and samples to. Please tell me in this letter which job you are applying to - DUH! I don't care why you want to move to my city (I don't care that your girlfriend live here) but I do care about why you think you are right for my company.
Resume: Please keep this to one page unless you have tons of experience. Sponsored studios don't count as experience, sorry. Include a graduation date. My last post was for a true junior designer. I had juniors trying to appear as if they had 3 or more years of experience. I disqualified those people. Too bad. Be honest.
Samples could be a teaser or a complete portfolio:
Teaser: 1 project with support work or 3-4 projects in final form
Complete portfolio: Should consist of 3-4 projects (minimum 3) from start to finish. You should document your thinking and decision making process from start to finish. We are looking for how much exploration and research you did, mechanical ability, aesthetics, and sensitivity to the user. We want to see the bad ideas you rejected as well as the really crazy ideas your instructor thought were too blue sky. We also want to see your mock ups. We are looking for your visual communication skills - this means sketching. If you can't sketch, it's still better to include your thinking than to not include it."
Saturday, 29 August 2009
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